Hey guys,
Haven't paid much attention lately to the navmesh or pathing in general as I've been busy working on other things,
however, I've noticed now that the navmesh is completely ignoring all models except speedtrees...
No matter what I set the pathing mode to (block, normal etc) there's no change.
I do know that our dungeons (made entirely of models) had pathing mobs maybe a bit over a week ago.
That was last i've seen it work.
I entered a clean test area, place a number of models (one at a time) waited over an hour(per model) just in case It took a while, and the navmesh ignored them completely.
In the blade, when selected, the properties panel says the models are of type "meshAnim"
Hadn't noticed that before.
Has something changed with model settings that we should look into?