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Author Topic: Dynamic detail bug since Quartz.d  (Read 1637 times)


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Dynamic detail bug since Quartz.d
« on: May 14, 15, 09:32:07 PM »

We've noticed some glitches in the dynamic detail since Quartz.d. It seems the order of rendering is off, so that dynamic detail layers closer to the camera are rendering behind other objects, including other dynamic detail, and bodies of water. Hair seems to be affected similarly. This was tested in a seamless environment and reproducible under any circumstances--not simply those mentioned in this previous bug report: https://community.heroengine.com/forums/index.php?topic=4285.0

« Last Edit: May 14, 15, 09:38:55 PM by _Omzy_ »
Odyssey of Ydris


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Re: Dynamic detail bug since Quartz.d
« Reply #1 on: May 15, 15, 12:53:09 PM »

Hair has, I think, arbitrarily sorted against alpha water, as we don't have per pixel alpha sorting, but I think you're right. For whatever reason, dynamic detail has chosen to now do bad things and throw it's hat into the ring of bad sorting.

Will investigate.