HeroEngine Forums
Welcome, Guest. Please login or Register for HeroCloud Account.

Author Topic: Disabling flame sprite particles via config file  (Read 2181 times)

milotoadfoot

  • General Accounts
  • *
  • Posts: 3
    • View Profile
Disabling flame sprite particles via config file
« on: Jun 11, 15, 09:38:39 PM »

Trying to figure out with the config cfg file for star wars the old republic if its possible to disable the flame sprite particles that are generated when you are on fire.
Logged

Amanda_Brooks

  • General Accounts
  • *
  • Posts: 514
    • View Profile
    • Heroes and Villains
Re: Disabling flame sprite particles via config file
« Reply #1 on: Jun 11, 15, 09:42:45 PM »

The version of the HE that SWTOR uses is quite different from the current HE engine, so using SWTOR as a guide to developing your game with the current engine might leads to a few problems.
Logged
"Heroes and Villains" - www.heroes-and-villains.com
Facebook: https://www.facebook.com/HeroesAndVillainsMMORPG
Twitter: @Plan_Z_Studios

milotoadfoot

  • General Accounts
  • *
  • Posts: 3
    • View Profile
Re: Disabling flame sprite particles via config file
« Reply #2 on: Jun 11, 15, 10:20:14 PM »

well I just wanted to disable those sprite particles for SWTOR in particular
Logged

Amanda_Brooks

  • General Accounts
  • *
  • Posts: 514
    • View Profile
    • Heroes and Villains
Re: Disabling flame sprite particles via config file
« Reply #3 on: Jun 11, 15, 10:28:27 PM »

In that case, I think that you'd probably be better off asking on the SWTOR forums, as the Bioware devs will very likely have a better idea of how their version of the HE works.
Logged
"Heroes and Villains" - www.heroes-and-villains.com
Facebook: https://www.facebook.com/HeroesAndVillainsMMORPG
Twitter: @Plan_Z_Studios

milotoadfoot

  • General Accounts
  • *
  • Posts: 3
    • View Profile
Re: Disabling flame sprite particles via config file
« Reply #4 on: Jun 12, 15, 09:36:09 AM »

Here is the client_settings.ini file.. aren't there some obvious particle tweaks I can try?

[Renderer]
Buckets = 3
D3DFullScreen = true
GraphicsDeviceId = 4993
GraphicsQuality = 6
Height = 1871
MeshLODQuality = 1
NativeHeight = 2160
NativeWidth = 3840
PerfTestFlags = 30195456
SpeedTreeDistanceScale = 1.25
TextureAnisotropy = 8
Width = 3325
WindowX = 0
WindowY = 0
VerticalSyncState = true
AntiAliasingLevel = 2
PlantDensity = 0
doShadows = false
EnableBloom = true
CodeVersionChanged = false
LastCodeVersionRun = 1
NewBucket = 3
FarClipScale = 1
EnableAccumTrails = false


[Game]
MoviesFolder = ..\..\Movies
SwtorRegKey = SOFTWARE\BioWare\Star Wars - The Old Republic
Logged

HE-Cooper

  • *****
  • Posts: 2221
    • View Profile
Re: Disabling flame sprite particles via config file
« Reply #5 on: Jun 12, 15, 10:33:07 AM »

Hi Milo,

These are the support forums for developers working in the HeroEngine. SWTOR has its own support and discussion forums for their game. That's where you'd want to ask any specific questions as a user of that game. Hope that helps!
Logged