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Author Topic: How o export my characters in .fbx to hero engine ?  (Read 2293 times)

WaldemarLima

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How o export my characters in .fbx to hero engine ?
« on: Jul 05, 15, 11:24:08 PM »

hi , this ia mesh and animations of my character = http://prntscr.com/7p8xhn
how i export. to work in hero engine ? i want use this character for player model .
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Thazager

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Re: How o export my characters in .fbx to hero engine ?
« Reply #1 on: Jul 05, 15, 11:38:58 PM »

From what I have heard, fbx files wont work directly in the engine (yet). You might need to convert them to Max or Maya format, or wait until the engine supports fbx.
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WaldemarLima

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Re: How o export my characters in .fbx to hero engine ?
« Reply #2 on: Jul 06, 15, 11:02:00 AM »

this is animations of my character = http://prntscr.com/7p8xhn
My doubt is whether these animations are in the right format for  to import for heroengine.
there are animations only
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ToY-Krun

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Re: How o export my characters in .fbx to hero engine ?
« Reply #3 on: Jul 06, 15, 11:25:44 AM »

As Thazager mentioned, You have to own a licensed copy of Maya or 3DSMax.
You can import an .FBX file into either of them and then using the Hero Tools you can export the model into the .HGM format for HeroEngine.

How to setup 3DSMax or Maya for use with the hero tools is found here:
for 3DSMax : http://wiki.heroengine.com/wiki/Setting_up_3ds_Max

for Maya : http://wiki.heroengine.com/wiki/Setting_up_Maya

Depending on how your models bones are setup, it can be an easy or quite tedious process.

FBX bone setup can take some effort to make work, but can be done.

Hope that helps