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Author Topic: Suggestion - White Box Exporter  (Read 1468 times)

Amanda_Brooks

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Suggestion - White Box Exporter
« on: Sep 28, 15, 10:12:17 PM »

To help with world building and general model making and planning, would it be possible to get some sort of exporter for the white box meshes in the engine, so that they could be exported as multiple or grouped obj files that retained their in-engine scaling and positioning?
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keeperofstars

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Re: Suggestion - White Box Exporter
« Reply #1 on: Sep 28, 15, 10:22:05 PM »

didn't jrome / dwight (shudders) make such a thing?

I recall they did but it had problems with scale across one of the axis, also I think the HE devs had it a really long time ago if my memory serves.

I'll second the notion in regards to it being useful but only if they can get the scale ratio / provide a scale ratio aspect.

Cause I know with jrome's tool the scales values didn't hold in maya which was a bummer. Was hoping to block things out size wise with white boxes export them into maya, and then build my meshes to match their scale so as to speed up / eliminate the need to size, export, resize, export, etc.
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