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Author Topic: failed to create index buffer in HeightMapNode::BuildMeshes()  (Read 1820 times)


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    • BlightMMO


I recently did some re-gridding to my areas and now this message is spamming.

Is this because I created too many heightmaps during my regrid?

How much is too much?

Is there any other way to analyze this?

When I zoom out I can see that every heightmap is correctly rendered as well as all the objects.