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Author Topic: Forge Online - Craft. Claim. Conquer.  (Read 2264 times)

ForgeOnline

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Forge Online - Craft. Claim. Conquer.
« on: Dec 03, 15, 03:46:31 PM »


Forge Online - Summary

Forge Online is a topdown sandbox MMORPG that all revolves around gathering resources, refining and trading. Players will be able to craft virtually anything in this game (weapons, armor, even buildings), but there will of course also be combat in this game. We're aiming for a class system that allows you to combine skillsets (similar to ArcheAge) which then makes up your class. This system wouldn't be linked to the gear you'd traditionally have to wear, so you could go mage but still wear heavy armor. We're not sure as to how we want combat to work, we'd rather have dynamic combat similar to Guild Wars as opposed to the traditional point and click combat that usually comes with topdown games. Combat however is not the main focus of this game. With Forge Online we want a crafting system similar to RuneScape, where for example you'd have to mine ore, then refine and smelt the ore into whatever metal you need and then smith the item. Players would not have incentive to keep doing that if they were just doing it for their own character(s). So in Forge Online towns depend on certain items to keep their economy going. Players will have to transfer goods from town to town in order to prevent those towns from becoming abandoned, or perhaps even save it's inhabitants from starvation by bringing them food in hard to reach places. Along these trade routes however, there are thieves that would like to steal your goods and sell them on the black market. This is where we introduce jobs. Similar to the old game Silkroad Online players can choose to either be a Trader, Mercenary or Thief to either trade, protect or steal goods which will form the basis for our PvP system. This doesn't mean the entire world has PvP, most towns fall under protection of the kingdom, but there are places and towns that do not. These places offer higher rewards of course, but PvP will be allowed since there is no protection from the Kingdom, so players could loose their goods.



Forge Online - Art

In terms of the game's look we're aiming for a cartoony-esque look and feel similar to Albion Online. We will be trying to incorporate this stylized cartoony-esque style into almost every aspect of our game, including UI. As a matter of fact, everything in the game will be coherent with the style we're going for, and even the website will have the Forge online look. We really want to immerse the player in a pittoresque world that is pretty and pleasing to look at. We're hoping our players will play for many hours at a time, and that's no fun when you have to look at something that is ugly. So this is really something that we'll invest some time in.



Forge Online More Info

http://www.forgeonline.net/




The Team

See more about our team at: http://www.atomicreign.com/
« Last Edit: Mar 15, 16, 03:05:26 PM by ForgeOnline »
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Mr_Conflicts

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Forge Online - Craft. Claim. Conquer. - Concept Art
« Reply #1 on: Mar 15, 16, 02:56:37 PM »

Concept Art

Weapons




















Architecture


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Mr_Conflicts

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Re: Forge Online - Craft. Claim. Conquer. - GUI
« Reply #2 on: Mar 15, 16, 02:57:39 PM »

Reserved
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Mr_Conflicts

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Forge Online - Craft. Claim. Conquer. - Music
« Reply #3 on: Mar 15, 16, 02:58:48 PM »

« Last Edit: Mar 15, 16, 03:07:38 PM by Daniel_Burkhart »
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Prometheus2012

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Re: Forge Online - Craft. Claim. Conquer.
« Reply #4 on: Mar 27, 16, 10:27:06 AM »

Link doesnt seem to work :(

Mr_Conflicts

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Re: Forge Online - Craft. Claim. Conquer.
« Reply #5 on: Mar 29, 16, 05:27:06 PM »

Link doesnt seem to work :(
This should now be fixed as I made the playlist public :)
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Prometheus2012

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Re: Forge Online - Craft. Claim. Conquer.
« Reply #6 on: Apr 01, 16, 09:30:47 AM »

Hrmm still says it has no tracks :(