HeroEngine Forums
Welcome, Guest. Please login or Register for HeroCloud Account.

Author Topic: Question about pbr and quixel  (Read 825 times)

Yallia

  • General Accounts
  • *
  • Posts: 19
    • View Profile
Question about pbr and quixel
« on: Mar 20, 16, 01:25:05 PM »

Hi,

One of our modelers uses Quixel in his workflow quite a bit. He asked me if there would be any issues with Hero Engine. I looked into it and from my understanding, as long as he is exporting normal, diffuse and the spec maps only he should be able to plug those into the Hero Material in 3ds max. However, I'm new to Hero Engine though and a quick search didn't yield any similar questions, so I wanted to ask to make sure. I don't want the guy to do all the texturing then find out there's an issue.

Thanks!
Logged

Amarak

  • General Accounts
  • *
  • Posts: 281
    • View Profile
Re: Question about pbr and quixel
« Reply #1 on: Mar 20, 16, 02:13:09 PM »

It really doesn't matter what program you use to create images/textures. The only thing required is that they are exported/saved as .DDS texture files. JPG, TIF, PNG, BMP and other file types are not currently supported in HeroEngine as textures.

Here is a link to the .dds wiki page http://wiki.heroengine.com/wiki/Dds
Logged

Yallia

  • General Accounts
  • *
  • Posts: 19
    • View Profile
Re: Question about pbr and quixel
« Reply #2 on: Mar 20, 16, 02:32:00 PM »

Ok thanks, that's what I thought, but I really wanted to make sure!
Logged