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Author Topic: 3D Modeler  (Read 1390 times)

Ignatios

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3D Modeler
« on: Apr 12, 16, 06:56:25 PM »

Any ideas when Blender will be allowed for use? My issues here is the cost of using 3DS MAX or Maya...Yeah, there are free student versions, however I cannot use those models in a completed game. Any suggestions or thoughts?
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Amanda_Brooks

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Re: 3D Modeler
« Reply #1 on: Apr 12, 16, 08:09:34 PM »

If no one on your team has access to the professional Max/Maya licenses, I'd still suggest getting the student version to help you learn the engine's art set up and how the pipeline works.
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Ignatios

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Re: 3D Modeler
« Reply #2 on: Apr 12, 16, 08:13:43 PM »

I was thinking that as well, however, are we able to use what we created in the student version once we purchase the professional version?

Also, thoughts on outsourcing? Basically hiring someone to create products and just paying them for that product and owning all rights to that product?
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Amanda_Brooks

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Re: 3D Modeler
« Reply #3 on: Apr 12, 16, 08:26:24 PM »

If you don't have someone on your team who can model to the standard that you want, then outsourcing could be an option - although that will very likely end up being more expensive that the Maya/Max professional license.
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