This topic has been beat so much lately lol... so.. with no offense intended, I just feel the air needs cleaned a bit

I cant properly build seamless 2.0 areas with out occlusion. My FPS just sits at 20 and then jumps when I move around.
At least 3 of the more openly known projects are using almost purely seamless 2.0 worlds, and are actively being built right now. Having said that, i'll only speak for our own, Anvil of Honor:
over 40 areas currently using seamless 2.0, 24 of which are currently being populated/decorated for a single region.
Current functionality includes (but not limited to) proxy characters (visibility of characters in adjacent areas) as well as the ability for npcs to travel from area to area using seamless 2.0.
This has been achieved using mostly "out of the box" seamless 2.0 code and functionality.
If there are issues with using seamless 2.0 there are several around who might be able to offer pointers with this.
If I disable models from being rendered its perfectly fine 140 FPS.
20 is the current "norm" for our world in areas which are very very densely populated (im talking 1.3mil primitives plus) once occlusion is fixed, that will go back up to roughly 75 to 80 as it was before (as occlusion of course cuts down that number to what you "should" be able to see at any given time. Frustrum Occlusion is currently working (meaning only objects within your cameras view are rendered). What isnt working fully at the moment is Occlusion culling where your "occluder" models arent preventing whats behind them from being rendered.
Again, its been mentioned so much lately that this is known about and may be addressed in the next update.
If there is something you can't accomplish due to this, there are many other aspects of a game to work on until the issue is fixed. I'm still building/placing models that are Occluders, and I can see what they "should" occlude, and when the occlusion is fixed, it should all work just fine. if not i'll make tweaks/adjustments as needed.
I know I am probably the only one who is actually building a world at the moment and worrying about seamless 2.0. I even wrote a guide you can find on the forums here
I only know of but a couple that are not using seamless 2.0 and actively working on their projects.
Seamless 2.0 is one of the most used and most appealing features of the Hero Engine.
I had brought this issue up some time ago when you first started as well. You even logged in and looked at my world. I hadnt heard a thing since and then I come to revisit it and I find the real issue is HE was broken all along.
In Sarrene's defense (though she can defend herself quite well all by herself ! *duck*) I am with HE support as well and due to the error spam from character errors, missing textures, missing files, Audio errors, and debug messages it was very difficult to determine what was taking place. With so many errors, there are a number of problems you're going to run into while trying to debug / design your world. Not the least of which, certain error types, once thrown, will cause the engine to stop trying to do certain things, so that it prevents a crash (when possible).
I'm sure you're frustrated, however, the only portion of your current frustration that falls on HE is that yes, occlusion isnt functioning as it should. We are glad that work on the occlusion system went in to this last update as the old system was far outdated, and to see it being upgraded is a huge plus for all of us. Yes, something happened in the upgrade that wasnt expected, but when you're replacing an entire system.... yeah that can happen right?
This is extremely frustrating as I told you guys there was something wrong a long time ago and it was basically ignored
No, this issue only arose with the most recent update(I can prove this by our statistics, and am still testing to see exactly what all is affected and needs addressed), and as soon as it was discovered it was posted that it was being looked at.
I'm not sure what else anyone can tell you. I can tell you that far worse problems have come up over the years and then, as now, we waited for the next update for the fix.
WTB a community that understand collaboration and not using some outdated chat client that spams devices like SKYPE.
Teams are collaborating... and many choose skype... just to clarify, while open community support is nice, it is not a requirement since most teams are working on their own projects, and while they may from time to time offer advice/help on the forums/social media, many choose to focus on the design/obstacles of their own game design. Not many people here are looking for something to do, but rather wishing they had less

I think everyone knows by now that for some reason you do not like Skype. I on the other hand (forgive my bluntness but to show that there are others as opinionated about their choice of programs as you are) i'd rather jump into a tank of pirhana as use Discord

Its what people are used to... some are used to skype and it suits their needs.
Keep in mind, Skype/Discord or any other social media do not replace the forums here for questions/help/news.
Many things may be discussed in these other venues but they are not the proper channels for support.
(though you may get a faster answer there some times, its best even then to use the forums so that the question/answer/discussion is available for future use by others).
I believe every post you have made on the forums has always been addressed, and mine likewise.
Insulting the community at large is not helpful

or warranted. Especially to someone seeking assistance from said community
