HeroEngine Forums
Welcome, Guest. Please login or Register for HeroCloud Account.

Author Topic: Facegen morphs don't look right  (Read 1131 times)

Amarak

  • General Accounts
  • *
  • Posts: 281
    • View Profile
Facegen morphs don't look right
« on: Sep 18, 16, 07:06:16 PM »

I am having some problems getting morphs to look right in HE. They work fine in Max, so this has something to do with how Facegen works. Does anyone know how to improve the accuracy of Facegen?
I did a similar morph in the past that works (First image)

Second image is a picture of the broken morph in Max and in HE.


This is the same project, it just seems to have stopped working properly with new morphs.
« Last Edit: Sep 18, 16, 07:13:55 PM by Amarak »
Logged

Archwind

  • General Accounts
  • *
  • Posts: 16
    • View Profile
Re: Facegen morphs don't look right
« Reply #1 on: Oct 10, 16, 07:33:23 PM »

Looks like the morph is being over driven in the engine. Did you forget to set scale of mesh to one?

Logged

Amarak

  • General Accounts
  • *
  • Posts: 281
    • View Profile
Re: Facegen morphs don't look right
« Reply #2 on: Oct 11, 16, 08:42:00 AM »

Actually, I used a different copy of my Facegen project and it worked fine. I have no idea why.
Logged

ToY-Krun

  • General Accounts
  • *
  • Posts: 677
  • Support Volunteer
    • View Profile
Re: Facegen morphs don't look right
« Reply #3 on: Nov 03, 16, 06:28:59 AM »

LOVE that third gobulin!  haha