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Author Topic: Tutorials on wiki correct?  (Read 1016 times)

Archwind

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Tutorials on wiki correct?
« on: Oct 10, 16, 09:13:53 PM »

I have a temp version of MAX 2015 and I'm testing out making a simple model by the WIKI.

issues.

I don't find the dialog that is displayed there on the WIKI.

Only thing I see is option to export a HGM.

The material hero does not display in editor.

every time I try export the program crashes.

getting frustrated so need some advice please.
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Amanda_Brooks

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Re: Tutorials on wiki correct?
« Reply #1 on: Oct 11, 16, 12:32:51 AM »

Have you got the correct pipeline installed for Max 2015?
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Amarak

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Re: Tutorials on wiki correct?
« Reply #2 on: Oct 11, 16, 12:43:43 PM »

Can you post some screen shots of your work flow so we can see if you are missing anything?
The hero texture doesn't always appear right away in max, but usually if you save and restart max it will show the texture on the model. Sometimes just rendering the scene in max will make the texture show up.
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Archwind

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Re: Tutorials on wiki correct?
« Reply #3 on: Oct 11, 16, 04:15:05 PM »

I got it to work but had to collapse the modifier stack which lost all my shape data. The export to HGM did not complain about the material but if I export to FBX it does.

So how am I suppose to do morph targets (which method)?
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Amarak

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Re: Tutorials on wiki correct?
« Reply #4 on: Oct 11, 16, 05:54:18 PM »

You can make morph targets but to export, you need to clone the model and collapse the modifier stack. I have found that you can't have any modifiers except the Skin modifier on the model you want to export. If it's an actual morph target you are exporting for Facegen, then it doesn't even need the Skin modifier.
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Archwind

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Re: Tutorials on wiki correct?
« Reply #5 on: Oct 11, 16, 06:02:16 PM »

You can make morph targets but to export, you need to clone the model and collapse the modifier stack. I have found that you can't have any modifiers except the Skin modifier on the model you want to export. If it's an actual morph target you are exporting for Facegen, then it doesn't even need the Skin modifier.

Okay. Thanks for the info.

Seems the exporter does not like morphs. It crashes at compressing them. I did not intend to use face gen since it was for in game mod of the mesh.

Dang all my FBX were for UE and now it is a pita to modify them. :/
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Amarak

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Re: Tutorials on wiki correct?
« Reply #6 on: Oct 12, 16, 08:13:02 PM »

The exporter hates most modifiers.  :-\ And yes, it's a lot of work converting models from other formats.
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Archwind

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Re: Tutorials on wiki correct?
« Reply #7 on: Oct 13, 16, 06:34:36 PM »

I figured it out finally.

I no longer have a youtube account so I will try to tell you how to export the morpher mesh. It is rather simple.

Put all morphs in a single mesh with the morpher. in the utilities tab select the hero export. export mode select morph control mesh.

select the mesh. and press export selected.

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