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Author Topic: Loot Beam  (Read 671 times)

Prometheus2012

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Loot Beam
« on: Apr 12, 17, 08:20:37 AM »

Anyone got an idea of how to make loot beam.

Texture wise. Maybe a particle?

Basically when a loot box drops and it has something over a certain quality inside the box a beam will appear out of it making the player more aware that there is something of value in the box,



Cheers.

nocake

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Re: Loot Beam
« Reply #1 on: Apr 12, 17, 04:13:31 PM »

I am not near my desktop now but you would want to make an FX first. Then you can call to the FX spec and attach it to the item you have displayed in the world. In this case the said loot box.

You will also need a system for manipulating or choosing different FX's for different levels of loot.

imho I would do classic "Grandmas Boy" and just change the color of a single FX for different levels of loot by manipulating one of the FX's layers diffuse.

FI-ScottZ

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Re: Loot Beam
« Reply #2 on: Apr 13, 17, 06:38:58 PM »

Quote
imho I would do classic "Grandmas Boy" and just change the color of a single FX for different levels of loot by manipulating one of the FX's layers diffuse.
I did think those dwarves on level 4 looked too similar to the elves on level 6. ;D
« Last Edit: Apr 15, 17, 11:12:10 PM by FI-ScottZ »
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Scott Zarnke
Lead Programmer, Visions of Zosimos
CTO, Forever Interactive, Inc.