This issue is a little more difficult for me to explain.
So we have made a terrain - it is nine heightmaps: each heightmap is 256 x 256 in size. The heightmaps are arranged 3 x 3 so we are talking a large square.
We have edited the entire map(ie heightmaps) with the terrain editor(rather crudely for now). It resembles a large island with white sandy beaches. We also have a water plane(ie mirror) that is larger than the entire terrain to serve as the beaches surrounding the island.
The problem is when you are walking the character along the waters edge, the edge of the water flickers against the terrain. We have experimented with many different settings and angles of shoreline but to no avail.
I will further explain this if necessary.
Any help to solve this flickering issue would be greatly appreciated.
