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Author Topic: Having issues with WM Heightmaps!  (Read 598 times)

CryGenGS

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Having issues with WM Heightmaps!
« on: Sep 20, 18, 10:06:33 AM »

I am having an issue with importing heightmaps. Also I had the raw.dll Error pop up, how do I fix this?

And when I do import the heightmap, after I click ok on that error the heightmap is flat.. 



Thank you
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CryGenGS

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Re: Having issues with WM Heightmaps!
« Reply #1 on: Sep 20, 18, 10:11:33 AM »

Nevermind.. I got it figured out
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HE-SARRENE

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Re: Having issues with WM Heightmaps!
« Reply #2 on: Sep 20, 18, 10:26:56 AM »

Good morning CryGen,
I am glad you were able to figure it out. A few things I would like to point out to possibly help for the future (and for others that might want to import as well).

HeroEngine, unlike other engines, use each area (chunk, level, zone) with its area offset (absolute 0 position) instead of full game area. This means you can build a world as small or large as you like. So do be careful with your offset for your heightmaps.

Often times it is easier to break them up into the size you want for each area, import then link up. This way you will not have any issues with offset issues (such as arrival points, pathing, triggers, etc). It also allows for a much smoother transition between areas.

For imports being flat, (this is often a question i had seen in the past), finding the scale for import can be tricky and really depends on the resolution and the programme you used to build the heightmap file. So finding that perfect scale is different for everyone. I generally suggest testing on a small map or a piece of it to find the scale and note that for all future imports.

If you have any additional questions please feel free to ask. We can help with a combination of our experience as developers and team members as well as links an any relevant references.


On a side note, please do post up what you figured out so it can help other developers that might have the same questions or difficulties. It can also help us figure out future updates and what we might want to adjust or add in to make things easier as well in the engine.

:)
« Last Edit: Sep 20, 18, 10:28:35 AM by HE-SARRENE »
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CryGenGS

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Re: Having issues with WM Heightmaps!
« Reply #3 on: Sep 20, 18, 08:03:31 PM »

HE-Sarrene,

I forgot what I did to fix it and now I am back at ground zero again, lol.
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HE-SARRENE

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Re: Having issues with WM Heightmaps!
« Reply #4 on: Sep 20, 18, 08:51:12 PM »

Evening CryGen,
    I had to laugh when i saw your post. I cannot tell you how many times I have done similar, then later on it is a Palm to Forhead moment when I remember how simple it was. It comes more often with age as well ;)

    So, lets see what you have right now. What is the actual issue you have right now. Then let us see what we can do to help out!

:)
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