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Author Topic: 3D Studio Max Toolset  (Read 525 times)

PN-Dwight

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3D Studio Max Toolset
« on: Dec 30, 18, 01:31:53 PM »

Hi,

I have created something to help in 3D Studio Max when checking assets before importing them into the engine.

Happy developing!




Instructions:
1. Unrar
2. Drag 'n' Drop the .ms file into 3ds max
3. If you want to invetigate the code, feel free, I choose not to encrypt things this time.
4. There's a checkbox if you want to surpress the messageboxes I surely use a lot as confirmation.

Toolset can be found here: http://pirates-nest.com/developer-tools/
« Last Edit: Jan 19, 19, 07:05:55 AM by PN-Dwight »
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HE-SARRENE

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Re: 3D Studio Max Toolset
« Reply #1 on: Dec 30, 18, 07:20:21 PM »

I used his old ones and they were really nice! Simple cli lines brought into a nice interface to add to the Ease of Life.

I will check this one out when I have a chance. Thanks! and great work!! :D

:)
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PN-Dwight

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Re: 3D Studio Max Toolset
« Reply #2 on: Dec 31, 18, 03:56:31 AM »

I used his old ones and they were really nice! Simple cli lines brought into a nice interface to add to the Ease of Life.

I will check this one out when I have a chance. Thanks! and great work!! :D

:)

I also take requests.

PN-Dwight

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Re: 3D Studio Max Toolset
« Reply #3 on: Jan 01, 19, 09:53:59 AM »

So, I did read the Discord channel, and it appears people did struggle a bit with the art-pipeline. I added a Scene Inspector (It's open Source, and by no means 100% perfect).

Here's a screenshot, and it includes:
- Object Name
- Object faces & Polygons (just came in handy really)
- HE Occluder (There's a cool button as well!)
- LastPose (If it has a Lastpose=undefined propbuffer)
- H-Material: Will check if it's an actual HE Material
- H-Material Spaces: Will check for spaces in your HE Materials
- HE-Directory : Checks if you imported the material from within the HE directory (so no more flashy textures!)
- HE-Directory Spaces: Will check for spaces in the entire HE directory. Spaces are a burden. Don't use spaces.

PN-Dwight

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Re: 3D Studio Max Toolset
« Reply #4 on: Jan 16, 19, 10:36:15 AM »

Toolset has been updated.

For the most up-to-date version of the toolset, please visit http://www.pirates-nest.com

More information: http://pirates-nest.com/2019/01/16/3d-studio-max-toolset-updated/

PN-Dwight

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Re: 3D Studio Max Toolset
« Reply #5 on: Jan 19, 19, 07:05:09 AM »

Hello developers,

So I updated the toolset to the newest version which comes with the following updates:

  • WhiteBox importer tool added (Collaboration with the Pirates’ Nest developers and Jrom90 from the HE forums)
  • Created a tabbed view of the tools
  • Fixed some nasty bugs
  • Included an improved Scene Analyzer
  • Improved HeroEngine Tools
  • Included handy links directly to the HE Community, Wiki and Website
  • Added an Esenthel Bone-Renamer tool from the standard bone-names to an EE format.
  • Of course, all open-source!