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Author Topic: Introducing: StarfallV2  (Read 283 times)

Cdngater

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Introducing: StarfallV2
« on: Aug 28, 19, 04:34:40 PM »

Three years ago I started down the path of developing Daedalus Online.  I Failed!  I got lost and enticed by Unity3D.

Today, I am back, Introducing Starfall V2, also scifi based.


Why
I have been interested in Sci-fi for a long time. I play lots of Sci-Fi games, and have lots of ideas to share.   As I indicated above, I got involved with Unity3D, the last few months, I found myself creating a new Server backend for a mmorpg.  Surprisingly,  or not so surprisingly it was very similar to HeroEngine.  I thought the wheel has already been invented so why do it again. Hence here I am.


When
I am still a solo team with big dreams.  I am NOT expecting to complete this project on my own,  but I am expecting I should be able to get a basic demo done that can be used to gather further interest by other.   My timeline for that basic demo is by the time this new year subscription runs out a year from now.


What
The plan for Startfall V2 is a first person Sci-Fi adventure mmorpg, while pulling lots of ideas from other games as well as my own. Why V2?  Because I have been working on V1 for a long time, its time for a change and give it new life.

The simplest idea is exploration from Earth out into the surrounding local cluster.  A more detailed version will be provided at a later date.




So with that said, I have a monumental task ahead of me. I give no guarantee I will be successful, but I sure hope you will come along for the ride.


Some of the features I want to implement.
  • Personal vehicles
    • hover
    • wheeled
    • tracked
  • Land yachts (think of the cities from the movie Mortal Engines)
  • Taxi Service
  • Tansportation service (think trains as in star Citizen)
  • Single/Multi crew space ships
  • Player Cities/Housing
« Last Edit: Aug 28, 19, 11:15:30 PM by Cdngater »
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Cdngater

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Re: Introducing: StarfallV2
« Reply #1 on: Aug 28, 19, 04:34:52 PM »

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Cdngater

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Re: Introducing: StarfallV2
« Reply #2 on: Aug 28, 19, 04:35:02 PM »

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Cdngater

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Re: Introducing: StarfallV2
« Reply #3 on: Aug 28, 19, 04:35:08 PM »

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Cdngater

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Re: Introducing: StarfallV2
« Reply #4 on: Aug 28, 19, 04:35:28 PM »

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Cdngater

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Re: Introducing: StarfallV2
« Reply #5 on: Aug 28, 19, 04:35:36 PM »

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TheMewt

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Re: Introducing: StarfallV2
« Reply #6 on: Oct 19, 19, 05:53:34 AM »

.
« Last Edit: Oct 19, 19, 06:57:54 AM by TheMewt »
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Thazager

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Re: Introducing: StarfallV2
« Reply #7 on: Oct 20, 19, 10:58:15 AM »

Dont give up, games are not easy, and an MMO is 1 of the hardest to make. But joining a team and learning can help get new people started.
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