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Author Topic: Visions of Zosimos  (Read 37372 times)

DavidStaats

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Re: Visions of Zosimos
« Reply #60 on: Sep 25, 12, 02:58:34 PM »

Q1 2013
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David Staats
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Forever Interactive, LLC

DavidStaats

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Re: Visions of Zosimos
« Reply #61 on: Oct 05, 12, 01:17:21 PM »

Introducing our newly revamped Void Spider.  She's as beautiful as she is deadly!





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David Staats
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Forever Interactive, LLC

Stadi_Thompson

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Re: Visions of Zosimos
« Reply #62 on: Oct 05, 12, 07:50:26 PM »

That looks wicked!
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grogbro

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Re: Visions of Zosimos
« Reply #63 on: Oct 06, 12, 11:34:07 AM »

Great looking creatures! The 'paintjob' is especially nice with the varying tones for the skin.

DavidStaats

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Re: Visions of Zosimos
« Reply #64 on: Oct 18, 12, 04:14:51 PM »

Thanks, everyone!

We're currently going through a lot of art revamping, so our release date may change.  I'll keep you posted as I know more for certain.

In the meantime, we have completely revamped our YouTube channel, and are currently working on a monthly Podcast.

www.youtube.com/4everinteractive
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David Staats
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Forever Interactive, LLC

DavidStaats

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Re: Visions of Zosimos
« Reply #65 on: Dec 15, 12, 02:35:31 AM »

My apologies for the missing images.  Our photo server shut down, and we are in the process of obtaining a new one. 

In the meantime, I do have a few more images to show.  We have been working hard on making sure our 3D is the best quality we can make it.  A part of that required us to look at our art style and make a decision.  The new style has been set in place, and we are going full force to create some amazing looking characters.

Here are a few examples of our characters and how they are turning out.

Hell Spawn Minion






Icicle Runner


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David Staats
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Forever Interactive, LLC

StadiThompson

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Re: Visions of Zosimos
« Reply #66 on: Dec 16, 12, 05:21:06 PM »

Two words...

Bad Ass :)
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DavidStaats

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Re: Visions of Zosimos
« Reply #67 on: Jan 11, 13, 12:02:23 PM »

More minions!  We are revamping our environment art as well, and should have some more to show of that soon.




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David Staats
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Forever Interactive, LLC

hallsofvallhalla

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Re: Visions of Zosimos
« Reply #68 on: Jan 11, 13, 01:48:59 PM »

 :o

Awesome
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DavidStaats

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Re: Visions of Zosimos
« Reply #69 on: Jan 29, 13, 02:47:45 PM »

A few more updates!  We have more and more coming through!  Stay tuned!







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David Staats
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Forever Interactive, LLC

JoshHalls

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Re: Visions of Zosimos
« Reply #70 on: Jan 29, 13, 06:26:41 PM »

More great stuff guys, good job.
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grogbro

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Re: Visions of Zosimos
« Reply #71 on: Jan 29, 13, 07:48:20 PM »

Lovin' both of them! Nice texture work on them. Solid stuff!

:)
« Last Edit: Jan 29, 13, 07:54:04 PM by grogbro »
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DavidStaats

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Re: Visions of Zosimos
« Reply #72 on: Feb 07, 13, 01:30:35 AM »

So I'm sure most everyone here remembers our sometimes controversial Homunculus character.  The feedback we had gotten from the team at Hero as well as other people throughout the last year or so had left us with a choice to make - and we made it.  While the Homunculus is still around, we plan on making numerous different "types" of homunculus characters for players to choose from.  While I can't release more details on that quite yet, I can show you the newer direction we have taken the initial core Homunculus, and some insight into some still in production looks at the overall direction we are going with this character.



So one of the major concerns we received from people who had seen the previous character was that it looked too zombie, which was a combination of the design we had for him as well as the animations we had used for him.  I am pleased to announce this newly designed character.  We tried to remove the zombie appearance in his overall design, and a part of that will be a new set of animations based on which Ego Essence card you attach to the character during the creation process.  We will have more to show on that soon, but as an example there will be roughly 4-5 different animation sets for these characters based on the "Ego" which possess them, ie if you attach Vlad Tepes' card to him, his animations will represent an aggressive style, whereas attaching Beowulf's card will be represented with a more heroic style of animation.

This image shown is merely the base of the character.  As a player levels up, they have more options and cards which they can attach to the character, ultimately giving them a different appearance.  Below is an WIP example of the progression the character could take if you attach fire based cards to him.



Again, all of this is still a WIP, and we will have more to show soon.  We hope you enjoy!
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David Staats
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Forever Interactive, LLC

Stadi_Thompson

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Re: Visions of Zosimos
« Reply #73 on: Feb 07, 13, 01:36:51 PM »

Huge improvement looks awesome!
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Dragorth

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Re: Visions of Zosimos
« Reply #74 on: Feb 07, 13, 05:13:59 PM »

My first response was, "Stop yapping and get it done!!! I want to play now!!!"

This looks better every time I see it!
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