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Author Topic: [Resolved] 2-sided textures (flip UVs instead)  (Read 2561 times)

blackant

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[Resolved] 2-sided textures (flip UVs instead)
« on: Sep 28, 11, 04:52:15 PM »

i seen that some models inside HE have 2 sided parameter customizable.
some of my models need a 2-sided function.
how can i add it to a material ?
« Last Edit: Oct 26, 12, 12:14:53 PM by HE-Cooper »
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Cyrius

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Re: 2-sided texture
« Reply #1 on: Oct 24, 11, 12:47:30 PM »

you mean to use the 2-side map in max? It's in the texture panel, in the first tab, you click 2-side.

I'm not sur I understand your question, so it might help, might not.. :)
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lileebeta

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Re: 2-sided texture
« Reply #2 on: Oct 24, 11, 07:24:41 PM »

I needed this tip as well thank you very much for it. Is it in max 2009 as well? :D
Ah ..I see it!
« Last Edit: Oct 24, 11, 07:35:22 PM by Khalil »
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Stadi_Thompson

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Re: 2-sided texture
« Reply #3 on: Oct 25, 11, 04:39:33 PM »

if you want 2 sided in hero you have to duplicate the faces flip the normals
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nekman

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Re: 2-sided texture
« Reply #4 on: Mar 26, 12, 02:24:50 AM »

if you want 2 sided in hero you have to duplicate the faces flip the normals
how to do it?
« Last Edit: Mar 26, 12, 02:27:18 AM by nekman »
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XCalPro

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Re: 2-sided texture
« Reply #5 on: Mar 26, 12, 11:33:25 AM »

if you want 2 sided in hero you have to duplicate the faces flip the normals
how to do it?

Hero Shader does not support 2-sided textures. If you want to make a polygon 2-sided, you would have to model two polygons back to back.
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Tony Oliveira aka XCalPro
HeroEngine Projects: Traveller 6 Online - www.traveller6.com/forum/
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uexilon

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Re: 2-sided texture
« Reply #6 on: Mar 26, 12, 11:40:02 AM »

3ds Max

-Just clone it and add the right modifier to the cloned version (I think it was the Normal modifier - flip normals)

If you can't find it then try to google it ;)

http://www.fanhow.com/knowhow:Flip_normals_in_3ds_MAx_35682020
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nekman

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Re: 2-sided texture
« Reply #7 on: Mar 27, 12, 01:20:23 AM »

3ds Max

-Just clone it and add the right modifier to the cloned version (I think it was the Normal modifier - flip normals)

If you can't find it then try to google it ;)

http://www.fanhow.com/knowhow:Flip_normals_in_3ds_MAx_35682020

How to make Flip Normal I know, but I have a slightly different problem, I made ​​a tent with the use of modifiers clothes, visible only on one side, maybe I'm doing it wrong

If I understand correctly that I need to translate everything in the edit poly and then extrude polygon from one side to 1 cm, but it's not going to be like the fabric.
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